In one of the houses, you’ll find your first quest the structure of the game appears to be largely unchanged. Here you’ll find some houses to explore, a shop to buy stuff, and a forge to buy weapons (and another touch of self-awareness in an in-game RPG arcade game for earning candy). You keep requesting new features until you have a health bar, can change languages, and finally unlock the map, in which you’ll stumble across your first location in the game: the village. You still can eat all the candies or throw some on the ground, but then you “request a new feature to the developer” for 30 candies. While you start out the same with slowly collecting candy one piece at a time, the opening options are slightly different. The first thing to notice is that it is much more self-aware than its predecessor. The point is that Candy Box 2, the sequel to the progenitor of all other simplified resource-hording games Candy Box, is out now. That chapter in your life is closed, just like the one about how you liked to wake up in the middle of the night and eat cold hot dogs without your parents noticing and yelling at you to go back to sleep because you have school in four hours. Close that tab, forget about the angry grandmas, don’t even think about the time machines, and put that all behind you. To all those people still clicking cookies, I have good news: you can stop.
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